Video games are one of the most popular forms of entertainment. Vast worlds and stunning visuals, it is easy to see why. Video games offer a world, or in some cases, universes where the player is told they are free to do whatever they want. Create, destroy, save, or kill whatever they want whenever they want. Though this is true in in multiplayer games, this does not hold up in single player driven games. In this essay, using the 2013 Game of the Year The Last of Us as my example, the ideology that the player is an all-powerful being that can take on any foe is challenged by the game itself. Taking away control on pivotal scenes only to give it back after a valuable ally has died or you have been purposely put in a weakened state. These actions the game takes on the player proves that video games give you the false ideology that the player is in control of the world when the fact is that the player cannot do whatever in the game’s world. Triggering an emotional response in the player that is often the feeling of sadness or even complete shock.
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The Grim Reaper Chronicles Series
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